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Only released in EOL distros:  

micros_swarm_framework: app1 | app2 | app3 | app_loader | gsdf_msgs | micros_swarm | micros_swarm_gazebo | micros_swarm_stage | olfati_saber_flocking | opensplice_dds_broker | pso | ros_broker | testbb | testnc | testrth | testscdspso | testvstig

Package Summary

This is a programming framework to facilitate application development involving robot swarms. It makes coding for swarms much easier by providing an adequate swarm-level abstraction, as well as tools for swarm management, various communication mechanisms and so on. It also provides essential data structures, such as Neighbor, Swarm, and Virtual Stigmergy, to the user. Most importantly, it is completely compatible with ROS Indigo and presented in the form of a C++ library, which means that all resources in the ROS ecosystem are still available to the user. It is currently extensible to Opensplice DDS.

  • Maintainer status: developed
  • Maintainer: Xuefeng Chang <changxuefengcn AT 163 DOT com>
  • Author: Xuefeng Chang <changxuefengcn AT 163 DOT com>, Zhongxuan Cai <caizhongxuan AT vip.qq DOT com>, Yanzhen Wang <yanzhenwang AT hotmail DOT com>, Xiaodong Yi <yixiaodong AT nudt.edu DOT cn>
  • License: BSD
  • Source: git https://github.com/xuefengchang/micros_swarm_framework.git (branch: master)
micros_swarm_framework: app1 | app2 | app3 | app_loader | gsdf_msgs | micros_swarm | micros_swarm_gazebo | micros_swarm_stage | olfati_saber_flocking | opensplice_dds_broker | pso | ros_broker | testbb | testnc | testrth | testscdspso | testvstig

Package Summary

This is a programming framework to facilitate application development involving robot swarms. It makes coding for swarms much easier by providing an adequate swarm-level abstraction, as well as tools for swarm management, various communication mechanisms and so on. It also provides essential data structures, such as Neighbor, Swarm, and Virtual Stigmergy, to the user. Most importantly, it is completely compatible with ROS Indigo and presented in the form of a C++ library, which means that all resources in the ROS ecosystem are still available to the user. It is currently extensible to Opensplice DDS.

  • Maintainer status: developed
  • Maintainer: Xuefeng Chang <changxuefengcn AT 163 DOT com>
  • Author: Xuefeng Chang <changxuefengcn AT 163 DOT com>, Zhongxuan Cai <caizhongxuan AT vip.qq DOT com>, Yanzhen Wang <yanzhenwang AT hotmail DOT com>, Xiaodong Yi <yixiaodong AT nudt.edu DOT cn>
  • License: BSD
  • Source: git https://github.com/xuefengchang/micros_swarm_framework.git (branch: master)

Overview

micros_swarm_framework is a programming framework to facilitate application development involving robot swarms. It makes coding for swarms much easier by providing an adequate swarm-level abstraction, as well as tools for swarm management, various communication mechanisms and so on. Enlightened by the Buzz programming language for robot swarms, micros_swarm_framework also provides essential data structures, such as Neighbor, Swarm, and Virtual Stigmergy, to the user. Most importantly, it is completely compatible with ROS Indigo and presented in the form of a C++ library, which means that all resources in the ROS ecosystem are still available to the user. It is currently compatible with ROS Indigo, and is also extensible to Opensplice DDS.

Compile

mkdir -p catkin_ws/src
cd catkin_ws/src
catkin_init_workspace
git clone https://github.com/xuefengchang/micros_swarm_framework.git
cd ..
catkin_make -j1
source devel/setup.bash

Architecture

In order to make it modular and extensible, we chose to decompose the framework into a layered structure, as shown in Fig. 1. The Communication Interface layer is to implement an abstraction of the underlying communication mechanisms, and provides a set of unified interface to layer above. At the core of the framework is a runtime platform, based on which APIs including abstract data structures, such as Swarm, Neighbor, and Virtual Stigmergy, are provided to the user. Upon this core part, we are also trying to build a library of typical swarm algorithms to further facilitate the application development.

framework.png

Experiments

experiment1: Motion and Spatial Coordination

app1.png

experiment2: Separation into Multiple Swarms

app2.png

experiment3: Flocking

app3.png

Instructions

Swarm

create a swarm

Swarm s = Swarm(1);  //create a swarm s with id 1

get swarm id

Swarm s = Swarm(1);  //create a swarm s with id 1
int id=s.id();

get swarm members

Swarm s = Swarm(1);  //create a swarm s with id 1
std::set<int> m=s.members();

join in a swarm unconditionally

s.join();  //join in the swarm s

leave a swarm unconditionally

s.leave();  //leave the swarm s

join in a swarm according to a certain condition

bool checkID(unsigned int id)
{
    if(id%2==0)
        return true;
    return false;
}

/*
 *you might need to learn the bind and function in boost libarary.
 */
boost::function<bool()> bf=boost::bind(&checkID, self_id);

s.select(bf);  //the robot whose id is even join in the swarm s

leave a swarm according to a certain condition

bool checkID(unsigned int id)
{
    if(id%2==0)
        return true;
    return false;
}

boost::function<bool()> bf=boost::bind(&checkID, self_id);

s.unselect(bf);  //the robot whose id is even leave the swarm s

execute a swarm task

void printID(unsigned int id)
{
    std::cout<<"id="<<id<<std::endl;
}

boost::function<void()> f = boost::bind(&printID, self_id);

s.execute(f);  //the robot in the swarm s print the id of themselves

execute a swarm task

void printID(unsigned int id)
{
    std::cout<<"id="<<id<<std::endl;
}

boost::function<void()> f = boost::bind(&printID, self_id);

s.execute(f);  //the robot in the swarm s print the id of themselves

swarm break up operation

Swarm s = Swarm(1);
s.breakup();  //break up an existing swarm

swarm intersection operation

Swarm a = Swarm(1);
Swarm b = Swarm(2);
Swarm c = a.intersection(b, 3);  //intersect swarm a and swarm b, generating a new swarm c with id 3

swarm union operation

Swarm a = Swarm(1);
Swarm b = Swarm(2);
Swarm c = a.swarm_union(b, 3);  //union swarm a and swarm b, generating a new swarm c with id 3

swarm difference operation

Swarm a = Swarm(1);
Swarm b = Swarm(2);
Swarm c = a.difference(b, 3);  //swarm a difference with swarm b, generating a new swarm c with id 3

swarm negation operation

Swarm a = Swarm(1);
Swarm b = a.negation(2);  //negate swarm a, generating a new swarm b with id 2

Neighbors

create a default neighbors structure

Neighbors<NeighborBase> n;  //NeighborBase type

create a user-defined data type neighbors structure

Neighbors<int> n1;  //int
Neighbors<float> n2;  //float
Neighbors<string> n3;  //string
Neighbors<Type> n4;  //user-defined type

neighbors foreach function

foreach function perform a function that has no return value on each robot's data

Neighbors<int> n;

void testforeach(int a)
{
    std::cout<<"testforeach."<<std::endl;
}

n.foreach(testforeach);

//If using class member functions
class TestForeach{
    public:
        void testforeach(int a)
        {
            std::cout<<"testforeach."<<std::endl;
        }
}

TestForeach tf;

boost::function<void(int)> bf_testforeach=boost::bind(&TestForeach::testforeach, tf, _1);
n.foreach(bf_testforeach);

neighbors map function

map function perform a function that has a return value on each robot's data. generating a new Neighbors structure. Key is robot's id and value is the new data after transforming.

Neighbors<int> n;

float testmap(int a)
{
    return a+3.14;
}

Neighbors<float> b = n.map(testmap);

//If using class member functions
class TestMap{
    public:
        float testmap(int a)
        {
            return a+3.14;
        }
}

TestMap tm;

boost::function<float(int)> bf_testmap=boost::bind(&TestMap::testmap, tm, _1);
n.map(bf_testmap);

neighbors reduce function

reduce function perform a function on the whole neighbors data structure and get a single return value.

Neighbors<int> n;

float testreduce(int a, float& b)
{
    b=b+a*2;
    return b;
}

float t2=0;

t2 = n.reduce(testreduce, t2);

//If using class member functions
class TestReduce{
    public:
        float testreduce(int a, float &b)
        {
            b=b+a*2;
            return b;
        }
}

TestReduce tr;

boost::function<float(int,float&)> bf_testreduce=boost::bind(&TestReduce::testreduce, tr, _1, _2);
n.reduce(bf_testreduce);

neighbors filter function

filter function perform the filtering operation according to user-defined judging method on each tuple. generating a new neighbors structure.

Neighbors<NeighborBase> n;

bool testfilter(int a, NeighborBase b)
{
    if(b.getX()>=5)
        return true;
    return false;
}

Neighbors<NeighborBase> c = n.filter(testfilter);

//If using class member functions
class TestFilter{
    public:
        bool testfilter(int a, NeighborBase b)
        {
            if(b.getX()>=5)
                return true;
            return false;
        }
}

TestFilter tf;

boost::function<bool(int, NeighborBase)> bf_testfilter=boost::bind(&TestFilter::testfilter, tf, _1, _2);
n.filter(bf_testfilter);

neighbors kin function

neighborsFilter function is a special filter essentially. generating a new neighbors structure. every robot in the new neighbors structure is in a specified swarm.

Neighbors<float> n;
Neighbors<float> c=n.kin(1);  //the memeber of the neighbors n which belong to the swarm with id 1 at the same time form a new neighbors c

neighbors nonkin function

opposite of the kin

Neighbors<float> n;
Neighbors<float> c=n.nonkin(1);  //the memeber of the neighbors n which don't belong to the swarm with id 1 form a new neighbors c

VirtualStigmergy

create a VirtualStigmergy

VirtualStigmergy<float> v(1);  //data type is float,id is 1

virtualStigmergyPut

v.put("test", 3.14);  //put <"test", 3.14> into the VirtualStigmergy v

virtualStigmergyGet

v.get("test");  //query the value with the key "test" of the VirtualStigmergy v

get the size of a VirtualStigmergy

v.size();

note: we could define VirtualStigmergy structure using the simple type, for example int, float, string. For the user-defined data-type, we need to use the Macro definition defined in the micros_swarm_framework to serialize in order to store and transport data of this type. We provided two Macro definition:BOOST_SERIALIZE, MEMBER:

class TestVstigDataType{
        private:
            int a_;
            float b_;
            std::string c_;

            BOOST_SERIALIZE
            {
                MEMBER a_;
                MEMBER b_;
                MEMBER c_;
            }

        public:
            TestVstigDataType(){}
            TestVstigDataType(int a, float b, std::string c)
            {
                a_=a;
                b_=b;
                c_=c;
            }

            void printTestVstigDataType()
            {
                std::cout<<"a_ = "<<a_<<std::endl;
                std::cout<<"b_ = "<<b_<<std::endl;
                std::cout<<"c_ = "<<c_<<std::endl;
            }
};

NeighborCommunication

create a Neighbor Communication

broadcast a <key, value> tuple

listen to a key, execute the corresponding callback

Simulation

Motion and Spatial Coordination

start the Stage with 20 robots

roslaunch micros_swarm_stage swarm_in_stage.launch

start the daemon nodes of all the robots

roslaunch micros_swarm_stage daemon_node.launch

wait a minute, in order that all the daemon nodes are started successfully, then start the App1 of all the robots.

roslaunch micros_swarm_stage app1.launch

Separation into Multiple Swarms

start the Stage with 20 robots

roslaunch micros_swarm_stage swarm_in_stage.launch

start the daemon nodes of all the robots

roslaunch micros_swarm_stage daemon_node.launch

wait a minute, in order that all the daemon nodes are started successfully, then start the App2 of all the robots

roslaunch micros_swarm_stage app2.launch

Flocking

start the Stage with 20 robots

roslaunch micros_swarm_stage swarm_in_stage2.launch

start the daemon nodes of all the robots

roslaunch micros_swarm_stage daemon_node.launch

wait a minute, in order that all the daemon nodes are started successfully, then start the App3 of all the robots.

roslaunch micros_swarm_stage app3.launch


2024-11-23 14:46