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- electric: Documentation generated on March 01, 2013 at 04:09 PM
- fuerte: Documentation generated on December 28, 2013 at 05:13 PM
- groovy: Documentation generated on October 06, 2014 at 02:44 AM
- hydro: Documentation generated on August 27, 2015 at 02:06 PM (doc job).
- indigo: Documentation generated on March 03, 2019 at 11:30 AM (doc job).
- jade: Documentation generated on August 02, 2017 at 11:00 AM (doc job).
- kinetic: Documentation generated on January 21, 2021 at 11:59 AM (doc job).
- lunar: Documentation generated on March 03, 2019 at 11:29 AM (doc job).
- melodic: Documentation generated on June 22, 2022 at 10:02 AM (doc job).
- noetic: Documentation generated on March 06, 2023 at 11:45 AM (doc job).
Package Summary
voxel_grid provides an implementation of an efficient 3D voxel grid. The occupancy grid can support 3 different representations for the state of a cell: marked, free, or unknown. Due to the underlying implementation relying on bitwise and and or integer operations, the voxel grid only supports 16 different levels per voxel column. However, this limitation yields raytracing and cell marking performance in the grid comparable to standard 2D structures making it quite fast compared to most 3D structures.
- Author: Eitan Marder-Eppstein, Eric Berger
- License: BSD
- Repository: navigation
- Source: hg https://kforge.ros.org/navigation/navigation
Package Summary
voxel_grid provides an implementation of an efficient 3D voxel grid. The occupancy grid can support 3 different representations for the state of a cell: marked, free, or unknown. Due to the underlying implementation relying on bitwise and and or integer operations, the voxel grid only supports 16 different levels per voxel column. However, this limitation yields raytracing and cell marking performance in the grid comparable to standard 2D structures making it quite fast compared to most 3D structures.
- Author: Eitan Marder-Eppstein, Eric Berger
- License: BSD
- Source: git https://github.com/ros-planning/navigation (branch: navigation-1.6)
Package Summary
voxel_grid provides an implementation of an efficient 3D voxel grid. The occupancy grid can support 3 different representations for the state of a cell: marked, free, or unknown. Due to the underlying implementation relying on bitwise and and or integer operations, the voxel grid only supports 16 different levels per voxel column. However, this limitation yields raytracing and cell marking performance in the grid comparable to standard 2D structures making it quite fast compared to most 3D structures.
- Author: Eitan Marder-Eppstein, Eric Berger
- License: BSD
- Source: git https://github.com/ros-planning/navigation (branch: navigation-1.8)
Package Summary
voxel_grid provides an implementation of an efficient 3D voxel grid. The occupancy grid can support 3 different representations for the state of a cell: marked, free, or unknown. Due to the underlying implementation relying on bitwise and and or integer operations, the voxel grid only supports 16 different levels per voxel column. However, this limitation yields raytracing and cell marking performance in the grid comparable to standard 2D structures making it quite fast compared to most 3D structures.
- Author: Eitan Marder-Eppstein, Eric Berger
- License: BSD
- Source: git https://github.com/ros-planning/navigation.git (branch: groovy-devel)
Package Summary
voxel_grid provides an implementation of an efficient 3D voxel grid. The occupancy grid can support 3 different representations for the state of a cell: marked, free, or unknown. Due to the underlying implementation relying on bitwise and and or integer operations, the voxel grid only supports 16 different levels per voxel column. However, this limitation yields raytracing and cell marking performance in the grid comparable to standard 2D structures making it quite fast compared to most 3D structures.
- Maintainer status: maintained
- Maintainer: David V. Lu!! <davidvlu AT gmail DOT com>, Michael Ferguson <mferguson AT fetchrobotics DOT com>
- Author: Eitan Marder-Eppstein, Eric Berger, contradict@gmail.com
- License: BSD
- Source: git https://github.com/ros-planning/navigation.git (branch: hydro-devel)
Package Summary
voxel_grid provides an implementation of an efficient 3D voxel grid. The occupancy grid can support 3 different representations for the state of a cell: marked, free, or unknown. Due to the underlying implementation relying on bitwise and and or integer operations, the voxel grid only supports 16 different levels per voxel column. However, this limitation yields raytracing and cell marking performance in the grid comparable to standard 2D structures making it quite fast compared to most 3D structures.
- Maintainer status: maintained
- Maintainer: David V. Lu!! <davidvlu AT gmail DOT com>, Michael Ferguson <mfergs7 AT gmail DOT com>, Aaron Hoy <ahoy AT fetchrobotics DOT com>
- Author: Eitan Marder-Eppstein, Eric Berger, contradict@gmail.com
- License: BSD
- Source: git https://github.com/ros-planning/navigation.git (branch: indigo-devel)
Package Summary
voxel_grid provides an implementation of an efficient 3D voxel grid. The occupancy grid can support 3 different representations for the state of a cell: marked, free, or unknown. Due to the underlying implementation relying on bitwise and and or integer operations, the voxel grid only supports 16 different levels per voxel column. However, this limitation yields raytracing and cell marking performance in the grid comparable to standard 2D structures making it quite fast compared to most 3D structures.
- Maintainer status: maintained
- Maintainer: David V. Lu!! <davidvlu AT gmail DOT com>, Michael Ferguson <mferguson AT fetchrobotics DOT com>
- Author: Eitan Marder-Eppstein, Eric Berger, contradict@gmail.com
- License: BSD
- Source: git https://github.com/ros-planning/navigation.git (branch: jade-devel)
Package Summary
voxel_grid provides an implementation of an efficient 3D voxel grid. The occupancy grid can support 3 different representations for the state of a cell: marked, free, or unknown. Due to the underlying implementation relying on bitwise and and or integer operations, the voxel grid only supports 16 different levels per voxel column. However, this limitation yields raytracing and cell marking performance in the grid comparable to standard 2D structures making it quite fast compared to most 3D structures.
- Maintainer status: maintained
- Maintainer: David V. Lu!! <davidvlu AT gmail DOT com>, Michael Ferguson <mfergs7 AT gmail DOT com>, Aaron Hoy <ahoy AT fetchrobotics DOT com>
- Author: Eitan Marder-Eppstein, Eric Berger, contradict@gmail.com
- License: BSD
- Source: git https://github.com/ros-planning/navigation.git (branch: kinetic-devel)
Package Summary
voxel_grid provides an implementation of an efficient 3D voxel grid. The occupancy grid can support 3 different representations for the state of a cell: marked, free, or unknown. Due to the underlying implementation relying on bitwise and and or integer operations, the voxel grid only supports 16 different levels per voxel column. However, this limitation yields raytracing and cell marking performance in the grid comparable to standard 2D structures making it quite fast compared to most 3D structures.
- Maintainer status: maintained
- Maintainer: David V. Lu!! <davidvlu AT gmail DOT com>, Michael Ferguson <mfergs7 AT gmail DOT com>, Aaron Hoy <ahoy AT fetchrobotics DOT com>
- Author: Eitan Marder-Eppstein, Eric Berger, contradict@gmail.com
- License: BSD
- Source: git https://github.com/ros-planning/navigation.git (branch: lunar)
Package Summary
voxel_grid provides an implementation of an efficient 3D voxel grid. The occupancy grid can support 3 different representations for the state of a cell: marked, free, or unknown. Due to the underlying implementation relying on bitwise and and or integer operations, the voxel grid only supports 16 different levels per voxel column. However, this limitation yields raytracing and cell marking performance in the grid comparable to standard 2D structures making it quite fast compared to most 3D structures.
- Maintainer status: maintained
- Maintainer: David V. Lu!! <davidvlu AT gmail DOT com>, Michael Ferguson <mfergs7 AT gmail DOT com>, Aaron Hoy <ahoy AT fetchrobotics DOT com>
- Author: Eitan Marder-Eppstein, Eric Berger, contradict@gmail.com
- License: BSD
- Source: git https://github.com/ros-planning/navigation.git (branch: melodic-devel)
Package Summary
voxel_grid provides an implementation of an efficient 3D voxel grid. The occupancy grid can support 3 different representations for the state of a cell: marked, free, or unknown. Due to the underlying implementation relying on bitwise and and or integer operations, the voxel grid only supports 16 different levels per voxel column. However, this limitation yields raytracing and cell marking performance in the grid comparable to standard 2D structures making it quite fast compared to most 3D structures.
- Maintainer status: maintained
- Maintainer: David V. Lu!! <davidvlu AT gmail DOT com>, Michael Ferguson <mfergs7 AT gmail DOT com>, Aaron Hoy <ahoy AT fetchrobotics DOT com>
- Author: Eitan Marder-Eppstein, Eric Berger, contradict@gmail.com
- License: BSD
- Source: git https://github.com/ros-planning/navigation.git (branch: noetic-devel)
API Stability
The voxel_grid has no API that we're supporting officially. You should still feel free to use the code, just know that we're making no guarantees about the stability of the current API.